Implant

Token-2022 transfer hooks · bonding curve · Pump.fun graduation

Implant the rules
in the token.

Every coin launched on Implant carries its own rules inside the mint: wallet caps, allowlists, bot guards, extra fees. They run on every buy and every transfer until the coin graduates and becomes a plain Pump.fun coin. Prefer a plain Pump.fun launch? That is one click away.

PORT 01
  • Who may hold2 rules
  • How much4 rules
  • Timing and bots4 rules
  • Money and supply4 rules
  1. Implant

    Choose from 14 rules and set the numbers. They are implanted in the token's own transfer hook when it launches, and fixed from then on.

  2. Trade

    The coin trades on a bonding curve shaped like Pump.fun's. Every buy and every transfer is checked against the rules; selling back to the curve always works.

  3. Graduate

    At the market cap you picked, the hook comes off and the raised SOL buys a real Pump.fun coin in the same transaction. Holders receive their share directly.

Read the full explanation

The builder

Set it once. It holds on every trade.

Five short steps. The rules you implant here are written into the token when it launches and cannot be changed afterwards.

The coin

What people will see in wallets and on explorers.

PNG, JPG, GIF or WebP, up to 2 MB. Square works best.
0/500

The name, ticker, image and links are pinned to IPFS and written into the token. They are served from this site's own /ipfs/ path, and they cannot be edited after launch.

Implant the rules

Switch on any of the 14. Each card shows what it lets through and what it turns away, with your numbers filled in.

Start from

Who may hold Lists of wallets that may or may not receive the token.

Allowlist

buys and transfers

Only wallets on your list can receive the token.

Passes A wallet on the list buys, or is sent tokens by another holder. It goes through.

Refused A wallet that is not on the list tries to buy (once you add some). The whole transaction fails and nothing moves.

Blocklist

buys and transfers

Named wallets can never receive the token.

Passes Any wallet that is not on the list buys normally. A blocked wallet can still sell what it already holds.

Refused A blocked wallet tries to buy, or someone sends it tokens. The transaction fails.

How much Caps on what one wallet may hold or move.

Max per wallet

buys and transfers

No wallet may end up holding more than a set share of supply.

Passes A wallet holding 10.0M buys 6.0M more. It would hold 16.0M, under the 20.0M cap.

Refused The same wallet tries to buy 16.0M. It would hold 26.0M, over the cap, so the buy fails.

Launch window

buys and transfers

A tighter cap during the first minutes, then the normal rules.

Passes 2 min 30 s after launch a wallet buys 4.5M. That is under the 5.0M window cap.

Refused At the same moment a wallet tries to hold 10.0M. Over the window cap, so it fails. After 5 min the same buy can pass.

Rising max per wallet

buys and transfers

The cap starts small and steps up on a timer.

Passes At launch a wallet may hold 5.0M. After 30 min the cap has stepped up to 20.0M, so a buy that ends at 15.0M passes.

Refused Right at launch a wallet tries to reach 15.0M. That is over the opening cap of 5.0M, so it fails until enough time has passed.

Trade guard

buys and transfers

No single buy or transfer may be bigger than a set share of supply.

Passes A buy of 8.0M tokens, under the 10.0M limit, goes through.

Refused A single buy of 15.0M tokens is over the limit and fails. Two buys of 7.5M would each pass the guard.

Timing and bots Shape the first minutes and the hours of the day.

Sniper-fee cap

buys

In the first seconds, buys that bid a huge priority fee are refused.

Passes A buy 20 seconds in with a priority price of 40,000 goes through.

Refused A bot buys at second 3 with a price of 2,000,000. Above the cap, so it fails. The same price after 1 min is fine.

Anti-bundle

buys

Limits how many buys can land in a single slot.

Passes Two different people buy in the same slot. With a limit of 2, both pass.

Refused A bundle tries to land 3 buys in one slot. The 3rd one fails.

Anti-snipe fee

buys on the curve

The buy fee starts at 50% and falls to your base fee over 2 minutes.

Example A buy at 60 seconds costs a fee of about 25.5%. A buy after 2 minutes costs only the base 1%.

iNever refuses Nothing is refused. A buy in the first second would pay about 49.6% in fees, which is why snipers stay away.

Trading hours

buys and transfers

The token can only be bought or sent on chosen days and hours.

Passes A buy on Monday to Friday at 15:30 UTC+0 goes through.

Refused A buy at 22:30 UTC+0, or on a closed day, fails. A sell at that same moment still works.

Money and supply Extra fees, burns and who gets a share.

Size fee

buys on the curve

Bigger buys give up a bigger slice of the tokens they receive.

Example A buy of 500.00K tokens (0.05% of supply) loses about 1% of them.

iNever refuses Nothing is refused. A buy of 5.0M tokens or more loses the full 10%, so the wallet receives 4.5M.

Auto burn

buys on the curve

Every buy also burns a slice of the curve's own tokens.

Example A buyer receives 10M tokens. A further 100.00K are burned from the curve's inventory. The buyer still gets all 10M.

iNever refuses Nothing is refused. This rule never blocks a trade.

Holder share

buys on the curve

Part of the platform's cut of every trade goes to holders instead.

Example On a 10 SOL buy the platform's cut is 0.05 SOL. 50% of it, 0.0250 SOL, is set aside for holders.

iNever refuses Nothing is refused. This rule only moves fees around.

Creator fees to holders

buys on the curve

After graduation, the Pump.fun creator fees go to holders.

Example After graduation, a holder who received 1% of the Pump.fun coin can claim 1% of the creator fees collected.

iNever refuses Nothing is refused. This only decides who the creator fees belong to.

No rules implanted yet: the coin will trade like any plain curve coin. Sells back into the curve are never refused, and the creator wallet is exempt so your own launch buy always works.

Fee and graduation

How the coin earns while it trades, and where it leaves the curve.

Trade fee
1%
  • You 0.5%
  • Platform 0.5%

Chosen once, between 1% and 3%, and fixed. Buys pay it on top of what they spend, sells have it taken from the SOL they get back. You keep everything above the platform's 0.5%.

Graduation

When the curve fills, the hook is removed and the SOL raised buys a real Pump.fun coin for your holders. Pick the market cap where that happens, or let the coin stay on the curve forever with its rules on.

Starting market cap is about 28 SOL; the highest you can pick is about 410 SOL.
GRADUATEStokens sold →

Your first buy

Optional.

Dev buy

Buy some of your own coin in the same transaction as the launch, before anyone else can. Your wallet is exempt from the caps and buy rules, so this always goes through.

SOL

Review and launch

The summary on the right is the whole launch. Read it once.

Rules are fixed at launch and enforced by program code on every buy and transfer. Sells back into the curve are never refused. Until the program upgrade authority is burned or put behind a multisig, it could still change the code for every token, so treat the rules as strong but not trustless.